Our sound project is complete, and I am pretty happy with it. We checking that it sounded okay in Johnny's car speakers, which it did, so hopefully it will sound better in the actual assessment.
Overall, the whole production process went pretty smoothly. We thought a lot about our piece before we started recording so we had a good idea of what we wanted to achieve. I think a problem that we did have was in how to really express that our 'space' is a dystopian city on the brink. We played around with a few ideas but decided that we should try to get good recordings of sounds that would be in the city rather than descriptions or allusions to what was going on in the city. Though this may mean that it isn't immediately obvious that the city is based on a dystopian backdrop, I think the idea of a city and the respective rebellion that is taking place with in it, are pretty clear.
Edit
So far so good. The min bulk of the editing is complete and I'm happy with how it sounds. The frying onions work really well as rain, and as we begin with this it really sets the mood. Though I think it isn't that clear that it is set in a city that has just brought down a dystopian regime and is now in a bit of a mess, it certainly sounds like a city in ruins.. which I think is more or less the same thing..
Now all that is left to do is refine every aspect, ensuring that we have equal sounds on right and left speakers and they fade in and out appropriately, to effectively convey that our character is walking through streets.
Now all that is left to do is refine every aspect, ensuring that we have equal sounds on right and left speakers and they fade in and out appropriately, to effectively convey that our character is walking through streets.
Editing, without a script
Now putting together our three minute sound scape. Hoping that it will all sound okay and that we have enough for the three minutes..
We decided not to record a script in the end, simply because we couldn't come up with anything that we were happy with. We kept finding that it was too obvious, with sounds being described rather than implied. This being the case, we felt that having narration might actually take something away from our piece so I think that it is probably for the best....I am just hoping that what we have is good enough on its own.
We decided not to record a script in the end, simply because we couldn't come up with anything that we were happy with. We kept finding that it was too obvious, with sounds being described rather than implied. This being the case, we felt that having narration might actually take something away from our piece so I think that it is probably for the best....I am just hoping that what we have is good enough on its own.
Sound Log
1. Tie Clip mics – Stereo city
2. Rifle mic – Grace sings Jonah Man Jazz
3. Rifle mic – Plastic bag ruffle
4. Rifle mic – Paper bag ruffle
5. Rifle mic – tapping mic – heartbeat
6. Rifle mic – faster heartbeat
7. Rifle mic – inhale
8. Tie Clip mics – stereo crowd
9. Rifle mic – crowd
10. Rifle mic – Lucy falls to the floor
11. Rifle mic – banging recycling bin lid
12. Rifle mic – Lucy and Grace argue it out
13. Rifle mic – “the end is nigh!”
14. Rifle mic – crowd
15. Rifle mic – frying onions
16. Rifle mic – outside Corp.
17. Rifle mic – kicking over cans and bottles
18. Rifle mic – road
19. Rifle mic – glass being smashed
20. Rifle mic – knocking over old TV
21. Rifle mic – factory making cutlery
22. Rifle mic – factory making cutlery, different angle
23. Rifle mic – police siren
24. Rifle mic - footsteps
Tutorial
Just had a second tutorial. The recordings that we have captured so far are good and clear, which is a good start as these are going to feature as a base line for our soundscape. The main point that came out of the session was that for our character, which we have decided we are going to create a script for, we need to make sure that we are really careful about the script itself. We need to ensure that its pretty tight and doesn’t take anything away from the sounds we are doing. It can’ t be too obvious, with our character just saying out right everything that he sees and we create a sound for.
More planning
Had another meeting about our soundscape, just to properly plan for our second round of recording. We have decided to go with a story line a bit like this…
Our character – Boy A – lives in a dystopian city with a regime that is slowly falling apart; the authorities are losing control over the ever-angered public. We are first introduced to Boy A as he wakes up, regaining consciousness after being knocked out during a bout of rioting. The piece beings with us hearing what he hears muffled sounds that slowly become clear as he regains consciousness and sounds slowly filter into his head.
Boy A then walks through town, down streets that have remnants of the protesting and rioting left all over them. He describes to the listener some of the things that he sees.
There will be sounds of things left over from the destruction but also sounds of life still continuing such as factory noises, people walking past, general city sounds etc.
Brainstorm no. 2
Thinking further about the idea of a dystopian city. Things that might be featured:
fights
food markets and stalls
car/spaceship repairs
homeless people
people protesting against the regime - Watchmen/1984/Brazil
drunks
rain
bottles smashing
cars/lorries/ships going past
plastic bags rustling
flyers blowing in the wind
foot steps
running
Underlying rumble, minor chords, surreal, dream like
fights
food markets and stalls
car/spaceship repairs
homeless people
people protesting against the regime - Watchmen/1984/Brazil
drunks
rain
bottles smashing
cars/lorries/ships going past
plastic bags rustling
flyers blowing in the wind
foot steps
running
Underlying rumble, minor chords, surreal, dream like
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